Character
Character Name:
Magic:
Spells
As a D-Class Mage, you may start with 10 spells in total, and you must have 2 Attacks, 2 Defense, and 1 Special. You may choose 1 Tier 2 Spell, in any class.
Offensive
Name of Spell:
Tier: Tier 1 or 2 for D-Class
Type: Offensive - Physical/Magical Strike/AOE/Honing Strike
Element: Physical/Elemental/Mixture
Effect: Describe what happens with your attack.
Area of Effect strikes all opponents, and only certain defenses can block them.
Honing Strike cannot be evaded, only guarded against.
These cost more Magic Power than a normal strike.
Defensive
Name of Spell:
Tier: Tier 1 or 2 for D-Class
Type: Defensive - Guard/Evasion
Element: Physical/Elemental/Mixture
Effect: Describe what happens with your defense.
Guards protect your from an attack.
Evasions dodge the attack targeting you.
Special
Name of Spell:
Tier: Tier 1 or 2 for D-Class
Type: Special
Element: Physical/Elemental/Mixture
Effect: Describe what happens with your special spell.
If you choose this as your Tier 2 spell, it may also deal light damage, block light damage, or give a slight chance of evasion.